Feedback on anti leaking system

I did, Multiple people before me have put up the same counter-argument. It wont work well, it can be bypassed by any intermediate scripter.

Plus scripts that arent localscripts or modulescripts cannot be Decompiled by most things like Syanpse-Zen, so it definitely wont work, So in theory, It wont work unless they find a way to get the server-scripts and even then they can just delete them.

If you map was leaked a person can remove that script in minutes it’s just a minor frustration,
Good try though
Sav.

If they delete it the main game code will detect it and kick the player (the main game code is critical for the game)

Yeah but the main code wont work in a copied version if its not a LocalScript or ModuleScript, I dont think you have an understanding of leaking games, do you? As server-scripts cannot be decompiled.

Why do you restart this conversation? Even though it wont work I learned new code

I was just offering some help and extra knowledge in anti-exploits, That’s all.

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I already said that not worthy… :smiley:

This will be off-topic but thats rude something to say someone. Everyone can not understand fast

Can’t exploiters get scripts and stuff placed in workspace?

Yes they can arctic :slight_smile:

Yeah, They can get everything except the following:
Regular Scripts.
Stuff in server storage
Stuff in server script service

Well then the kick script can be in Workspace…?

But It is in workspace already

It would have to be a LocalScript in startplayerscripts to be effective, then it can just be deleted still from starter player.

Example of what types of scripts can be leaked and what cant:

Script - Always cannot be decompiled.
LocalScript - can be decompiled.
modulescropt - can be decompiled

Can’t the local script create a script, parent it to Workspace and set the source code to the kick script code?

(Almost) Everything that is outside of Server(Storage, ScriptService) and its replicated to client can be disabled, deleted, decomplied.

Yeah, But the local script could be easily removed still.

But if the leaker doesn’t know how to script, they might fall for it?

Server scripts are not able to be read by clients under normal conditions. Assuming this is to protect against leaking the place file (ie; obtained by the game being uncopylocked, etc) you can simply delete the server script.

If you are confident, post an example/template game with this system and set it to un-copylocked and link it here

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