I have one brief tutorial, but I plan to make more about how to make Arduino circuits.
You can browse existing circuits and make circuits + programs of your own.
Are there components or features you’d like to see in this kind of an Experience?
It’d also be cool to be able to use libraries from GitHub and whatnot. I’m not sure how’d that work. Maybe allowing multiple files? I remember there being quite a lot of limitations with Arduino as to why my school switched to focusing on CiruitPython & Raspberry Pi Picos. I know that stuff more than Arduino now.
That said, this all is digital and not physical.
This is the wiring diagram of my old engineering project I’m trying to make in the game:
hi @Reditect!
Thanks so much for the feedback!
I will prioritize Motor and Potentiometer as components to do next.
Help me on the other components…What do you get from Battery that you don’t get from the 5v pin on the Arduino?
Right now, voltage in the Experience is kind of 5v or Ground – nothing in between. I need to fix that.
For a Diode, could you just substitute an LED? Or do you need something different from a Diode specifically?
What do you need the transistor to do in this circuit?
What is your circuit doing overall?
I’m using ODE Script Editor – which I’m very thankful exists! I’m working on contributing to the GitHub project to make improvements. The blurriness comes if lines of code are too long, I think. It has an extra text field for color coding that gets out of sync sometimes.
Libraries directly from GitHub – hmm…I don’t see that happening soon. But multiple “files” is a possibility. Then, things could be copied from GitHub into library files in Ultimate Arduino Builder.
Off and on, I’ve been working on it for 4-5 months.
If you are new to Arduino – please take a look at some of the example Circuits I’ve included and try out the 1 and only tutorial that is currently there. I plan to make more tutorials.
Anyone now can make their own circuit and keep it private or make it public for others to share.
For batteries specifically, I guess more realism. I was at-first confused where power was coming from.
For the 3.3v pin specifically, I looked back at my projects cause I thought a component needed 3.3v. The vl53l0x distance sensor does need 3.3 volts, in real life, but that specific component isn’t in the game. Nor is that sensor needed for the project I was trying to get to work.
I likely can substitute an LED. I can’t try it IRL though.
Good point on the “where power was coming from” … I added a USB plug that slides into the USB port whenever a users clicks ‘Run’. I looked a little deeper into the battery pack and if you use a battery pack, it should be connected to Vin. Since the battery pack in your design is 6v (1.5v x 4) – it shouldn’t be plugged directly to 5v. For simplicity, so new users do not have to worry about connecting batteries to Vin, we’ll just pretend its coming from some USB power source.