Feedback on Attack Animation

Hello everyone, its me! (Again :eyes:)

I’m working on my game and I’d like some feedback on the animation

(Models by @Red1Monster)
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Here are the keyframes. (Should I use a different easing style?)
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I’d like some tips on what i should do, or what i shouldn’t do. I want my animations to be perfect (Or at least decent… :sweat_smile:) for my game.

Sincerely,
CrushingZero

4 Likes

Maybe make a longer ‘charge up’ if you get what i mean. Maybe also make the actual sword swing faster. This last tip cant be animated but maybe add a script where when the tool is activated you add a trail to make the swing look even faster! One last thing, I think R6 fits the style of this game i would keep using it! Great work overall!

3 Likes

Assuming that is a great sword you should bring the start of the swing more over the shoulder and leaning back(lean the whole torso back) . It should give less of the linear effect

2 Likes

IMO, you should make a different type of easing style if you made an animation with it. Not just constant animation, you should do either Bounce or Elastic so it can be very appealing to the users.

2 Likes

How about making something like, the rig should charge up, like its bringing it more upwards, and then during the slashing, give it a bit more of a horizontal strike.

1 Like