Feedback on Backrooms Level 0 Design

I’ve made a lot of posts about the Level 0 design for my Backrooms game and I’m hoping this will be the last one before I can finish building the level and make everything fully functional. Of course if I receive a significant amount of suggestions I may end up making another post.
Here’s the current design:
image


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Floor looks unnaturally clean. Try placing some spills, stains and anything else along those lines to make it more realistic in the backrooms.

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maybe use surface lights instead of spotlights if youre not using em? also maybe the outlines become a little bit lighter. I have nothing else to say really, it does look good…

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If you know how, maybe make the Carpet a PBR material? Looks too flat. And the stains and dirt that @Deb0rahAliWilliams suggested. And the surface light thing. Overall, a good start!

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Work on your lighting a bit more in the back rooms is a bright white light with little to no shadows floor is a bit clean I would make it carpet like with mud decals on it the walls follow the same theme and the roof also fits. It is a good start.

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Pretty sure it already is a PBR material, not 100% sure though.

Already am.

Have you ever seen the original image? There’s like 7 shadows visible in it.

Same as before, the area in the original image is pretty clean. I know there are some spill of “Unknown liquid” however I personally prefer to have it almost 100% clean, maybe with the occasional stain here and there, after all, the game is called The Backrooms: Reimagined.

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Did you use the “Materials” button on the top bar? The one that looks like a ball?

Yes, I did use it.

gah 30 letters

Okay. I was just wondering. From what I read on the Creator Documentation, PBR could look 3D. But ok. That’s fine. If you make a full game with this, I wanna try it out.

That’s the plan. Paid Alpha will probably release some time later this month, if not early August.

1 Like