Feedback on base mechanics for a SFOTH fangame

i casually cooked up parkour movement mechanics in order to slap into a Sword Fight on the Heights fan game. i’m just curious about yo opinions on it.

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in my opinion, it doesnt really feel like a sword fight on the heights fangame. it plays more like a pizza tower inspired game, which i think u should embrace

oh actually, i wanted to smash together a little bit of ultrakill movement and sword fighting. but ya i gotta embrace it, it’s cool.

i also realized that it’s a little too hard to fight at light speed with a small sword with a fast animation. so ya, ig i gotta fix that lol