Feedback On Blender GFX

Yeah when I edited the background it made some of the the trees in the back 2D a small but major flaw that could be fix just did not notice til after. Also what do you mean the lighting was dull what could I have done to enhance the lighting more?

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The way you applied the shading to the trees, maybe you could do the same thing under the bridge.:upside_down_face:

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The lighting seems really lazy like if you just stuck one sun light point and call it a day.
Get two instead. One facing the left angle with a yellow-ish gold color while the other is a bit weaker with blue color on it.

The camera angle needs to be changed in a way.

The posing seems real basic needs attention.

Alrighty Thanks, for the extensive feedback I added some into the sides but when I did the angle on the camera it faded away to the side.

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I am still experimenting with light and how it effects everything. I added 1 sun light point and 5 point lights, although I will use the method next for like a sunset/etc…

Trust me it will work you just gotta understand how lighting works and specially how the sun can cast light.

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I would suggest using a different HDRI and the grass looks very smooth. Poses are cool though!

Looks cool, you can try to work ob composition and lighting. Goodluck!

probably the trees render in blender dont look really like how they appear in studio try to change it or use a tutorial about the grass leaves shaders

Looks really nice, but there’s something weird with the shadows. The tree on the left casts a shadow on the ground, but other trees don’t seem to. Also, those 2D trees are somewhat out of place.

how epic is it
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it needs shadows the trees

dude the quality is amazing, professional even compared to some of these people trying to pass as artist, however. lighting completely destroys it. try using cycles render engine, and compositing. if you search up those 2 terms in google 3 or 4 vids later you will get so much better results.

Why cycles over eevee? 30minchar

Alrighty Thanks! I have to work harder to do better with the shadows also I did not even add 2Dish trees looked like that after render for some reason.

Eevee is much better when you know how to plug in the nodes required for Volumetric Lighting which is something I heavily recommend you look into if you primary Eevee. If you want a more realistic real life feel for your GFX, do cycles. It does a wonderful job. Also the shadows remind me a bit of Blender Render and to be critical, there are several shadow inconsistencies with lighting on the stage. A bright light coming from the sky and no shadow beneath the bridge, and other trees in the background set. I also recommending making the shadows beneath the people a little less dense because it makes things look odd.

This is my advice

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This looks really clean! Good work!

Thank you for all your feedback and criticism I will take this and learn from this. A lot of people were complaining about the lighting which I am still learning. The trees in the background I have no idea why they went 2D and I was going for a cartoon style.

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Everything looks very grey :slight_smile:

Amazing job on the GFX! I would recommend testing and trying out lighting, to where it looks more realistic than it would in the real world (like what onlyspxrks said, shadows under the trees). Hope I could help and keep up the good work👍

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