Feedback on Builds

Hi!

I have been recently building some buildings for my KPOP Club game.
Link to game: 🆕SABERS Kpop Club - Roblox

Here are some pictures

Pictures

Random Low Poly Shop

Shop

Cafe

Thanks for reading! Please provide feedback for me on how to improve my game! :slight_smile:

6 Likes

Go to lighting, right-click, and find bloom click and turn down the glow so it won’t blind people.

I like the first one a lot, that looks worthy of a simulator type of game, the rest look like a regular café or clothing store, my only concern is that they are almost identical because they just look renamed and recolored

1 Like

The first image looks great and good to go! But the 2nd and 3rd images I would heavily recommend creating separate buildings as they look the same with different text, unless you’re showing two different variants of one build? If that’s the case forgive me, though I would suggest possibly using a bit more vibrant colors within the builds. Good luck on your game and keep us updated!

1 Like

I really like the low-poly shop, though for all of them, the roof is too flat and the door too bland. The café and shop exteriors are also slightly bland.

I do like the idea you are going with. It just needs some touches of detail and it would be perfect.

Keep up the good work!

I feel like the shops are very simple. Maybe add textures, and remove some of the neon and make it on a sign.

Heres what I mean.
images

3 Likes

Something I would recommend NOT doing is using the pink neon. I don’t mean to be nitpicky, but I don’t think it fits the color scheme at all.

Also, I’d like to see these buildings placed into the setting of the game. Right now, floating in blackness, they look pretty un-detailed, but maybe their appearance will be different in-game. I don’t want to judge without seeing that.

I’m referencing the second 2 buildings. The first one looks awesome!

2 Likes

The first shop I really like and is a good point to base your others off of. The second one and third one are very similar and the problem I see I think throughout the map is the amount of neon and some missing details on some of the buildings. On the tea cafe, for example, I don’t think the pink neon compliments the building very well but if you wanted to keep the same kind of color scheme I think going to a darker pink almost purple or red might be a better option. Overall I like where you are going with it but if you used some textures and a little bit more detail on the interiors as well as the main structure of the buildings they would look a lot nicer.

1 Like

Your builds look pretty good.
The only major issue I noticed right away was the lightning. In my opinion, it’s too bright.
I suggest adding bushes or other vegetation around your builds if needed.
First build:
I noticed that your first build is low-poly, and it looks pretty good.
It’s missing a few details that you could possibly add which is vegetation.
Something I’ve also noticed is that the door & windows are too bright in my opinion.
Second build:
Your second build looks amazing! Something that I’ve noticed almost immediately is that the sign is a little too bright. Also I recommend adding vegetation such as: bushes, and flowers. Other than that your second build looks amazing!
Third build:
Your third build looks okay. I suggest using a different style that’s different from the second build. Also the sign is a little too bright. I also once again suggest adding vegetation. Like @DOUBLEcactus11 mentioned,

I’d have to completely agree, they do look like the same buiod copied and re-colored. Trying using a different unique style.
Anyways, you’ve done a great job! Keep up the amazing work.

1 Like

Thank you all for your input and feedback!

The second and third pictures are from the same game (Kpop Club) that is why it is pretty similar.
So, I noted that most of you guys said to add textures, what kind of textures do you mean by that?
I am personally not good at finding textures, so where am I able to find seamless and more realistic textures?

Thanks! :slight_smile:

1 Like