I’ve recently finished making a cash purchase GUI, where players can click a button to purchase in-game cash. I don’t think it looks too bad, but I’d love to improve it with your feedback.
Oh, hi!
I just saw you on that nuke developer product post.
Thanks for your feedback, I’ll do that. I’m planning on adding my game’s gamepasses to the menu, too, but I’m not sure if I should expand this GUI to fit them, or put them on a side menu. I’m also planning on putting the daily reward system GUI in here, too.
Hi there, from the UI you’ve made, I can see some issues with it, which the most obvious is the bright-on-bright UI issue. This issue is commonly found in beginner’s work and is due to one of the element in your UI is being placed in a bright background meanwhile itself (the colour) is bright. Which will eventually cause eye strains to users.
Another issue is lack of exaggeration. If you plan to make profit with the cash purchase thing, I highly recommend trying those “marketing tricks” to trick users to think this product is worth buying among others.
One common practice is to put a small banner, indicating user that this product is the most popular and worths the price. Encouraging user to buy this product as they think this product will give more benefits to themselves when compared to others.
Considering the other obvious issues have been mentioned by other repliers, I will not mention those in this reply.