I’m working on a mine cave map for a platformer game and would love some feedback. I’ve recently started getting into building and have adopted a “Stylized, Cartoony, Low Poly” hybrid style. My goal is to create a gloomy vibe while keeping the atmosphere cozy at the same time.
I’d really appreciate feedback on the design and atmosphere—anything that could improve the look and feel while maintaining the core design.
Yo this is fire I can’t make this
Some improvements:
Better wall textures and more polygons on the walls
Howd you achieve that void, if you don’t mind:
The void is basically a much of transparent parts that are placed close to eachother to make this fade effect (or you can use this meshpart with this mesh id: 6566064408, and then change its transparency to 0.9).