So this game is a singleplayer game. You have to search for gifts hidden around. You can get them by doing specific tasks, doing an obby, talking to people, or they could just be lying around in plain sight.
Any feedback, criticism, or bug reports are appreciated!
Good idea, but executed poorly. I see potential in this game but there are a few things that you might want to work on. First of all, I feel like I’m playing a game from 2012-2014, I don’t understand the gravity-coil, the building style feels like something from 2012-2014, and the text/dialogue needs some modernizing. I hope this helps you! Good luck with your game!
The speed coil was basically a tool for sprinting or increasing speed. Since it would be annoying just walking through long paths or parts of the game. So maybe something like a shift to sprint or run/walk gui would work? Also what do you mean by modernizing the dialogue?
The build style does not look very appealing and it lacks a theme. I recommend using blender or learning it, if you don’t know how to use it already, as it greatly can help increase your building skills and has useful features that might be handy. Also, like I stated, the game lacks a proper theme. Most egg hunts have a theme such as the Scrambled in Time egg hunt from 2019.
Work on your building skills, and user interference skills as well. Like @Fab_TheRat said, “Good idea, but executed poorly.”
Nice job. It’s got some potential! Easter will be here before you know it. Maybe think of a way to repurpose some of the gameplay and models for that (leverage some of the effort you’ve already put in).