Feedback on collapsed platform?

My goal was to create a realistic collapsed platform. The cause of the collapse is the buckling of a support column underneath. this was hard as up-close images and videos of a buckling support column was extremely difficult (for obvious reasons). So, I had to rely almost entirely on textbook images on what it looks like. I also had to manually find a way to twist the steel column, as there were very little available images that could be used, and the ones I found were very unhelpful.

This is still unfinished and relatively untextured

but from what is finished- does it look good? What can I improve on from a technical standpoint? is it realistic? Please let me know.



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Looks alright. I would recommend using custom materials rather than those default ones, also, try messing out with the graphics for a nice cinematic shot.

Good luck!

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Yea, as i stated i still haven’t textured it apart from smaller models and parts, but I definitely will go through at the end and find textures that suit it well :). Thanks for the feedback

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Cool. Another thing I wanna mention is try changing the Reflectance of those pipes to 0.12, this will give it a cool shiny effect.

For the material, I recommend setting it to Metal , as well as slapping in a nice texture on top, representing the oldness of the pipes.

Don’t forget to set the lighting Technology to Future .

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This collapsed platform looks good! Nice job on it!

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I think it looks really realistic, especially the little debris on the second screenshot.
As @vyexon mentioned, I believe custom textures can also enhance the realism.

Also, I’m not sure but maybe adding a dirt or random soil kind of decal on some sides of the broken parts (or meshes or debris idk) with a little transparency could look good. Maybe for example the broken side of the column.

I just wonder how all the debris will affect the performance. Have you used meshes or unions?
I would also recommend changing the CollisionFidelity to box (assuming debris and broken parts are a union/intersect part or a mesh) if the players are not going to stand or interact with them as it may help performance. But keep in mind Im not sure, this is just a recommendation, I am not professional.
It looks good.

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