Feedback on Combat and Performance

Hey there! :slightly_smiling_face:

I’m looking for some critical feedback for my newest project. I’m mainly looking for feedback for my combat system and performance (however, feel free to add any extra suggestions). Please expect changes or bugs that comes along with this.


Game Link: Relics {Alpha} - Roblox

How was the combat system?

  • No changes needed.
  • Great but could have a few extra mechanics. (Please reply with your suggestion)
  • Moderate
  • Could be better.
  • Needs to be reworked.

0 voters

How was performance?

  • Smooth
  • Mostly Smooth (Slight/Uncommon lags spikes)
  • Moderate
  • Lag Stuttering
  • Slow
  • Extremely Poor

0 voters

(If you have any other feedback or suggestion please let me know!)

Thanks for viewing my topic!

2 Likes

didn’t play too much, but I think I got the gist.

  1. wish I could actually equip the stick by pressing 1 on my keyboard.
  2. There’s no glitches with the combat system that I could see, but it just feels empty. It’s just the same simple system used by most games for hostile NPCs. I think that simply changing the enemies up and their animations would be a great improvement(I.E a enemy with a sword that’s held far away from the body, with a directional slash whenever they attack you)
2 Likes

I tested the game for a few sec and noticed some problems:

  1. UI is not centred
  2. Play button is too small (took me a few sec to find it)
  3. I saw the numbers on the tool bar and I thought I could equip the tool by pressing the number but it didn’t work
  4. Ui is to small

I think adjusting the size and position of the ui would make it better

2 Likes

Thanks for the feedback!

I’m working on adding keyboard inputs for the inventory as of right now. As for the combat, I’ll definitely rewrite it to make it more interactive as well as adding new animations for the different mobs!

1 Like

Thanks, I really do appreciate this!

1.) I’ll try to fix the UI scaling sometime later this week.

2.) I’ll make this more noticeable.

3.) I’m currently working on this feature right now.

4.) Same answer for #1.

1 Like