for the past few months i been working on my very own custom vehicle system
the system includes
- multi ray suspension (more realistic wheel collision)
- sideways friction + rolling friction
- throttle/brake
- more coming
im looking for feedback on what i got so far
the entire system is made through math and roblox thinks the car is a floating brick (like a car made in unity or unreal engine)
i created a forklift (model was made by my friend) for testing it here is a video showing it off (mainly suspension)
here is the game you can test it in
toolbox III - Roblox
how the suspension works is more than it seems
most tutorials for suspension in roblox using raycasts are just one raycast downwards and calls it a day. but i didnt like the feel of it so i decided to switch to using many raycasts to detect the entire part of the wheel (something like sphere casting)