Feedback on Daycare Center 2.0

Hello!

I have been developing a game for some time now, and have finally got a release version I am satisfied with to show to others. The basic idea of the game is for children to roleplay as adults or as kids in a Daycare environment. I’m mainly looking for any feedback/issues that you may have with the game.

If you do find anything or just want to share your opinion, please post below :slight_smile:

Link to game: Daycare Center 2.0 - Roblox

2 Likes

Hi! For future references, I recommend posting screenshots and a game link instead of just a game link

Now for criticism: I’m the former head developer of Little Dreamies Daycare. I’ve had the experience of building assets for the genre. I’ll break down my criticisms into groups.

Clashing Styles:




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Here are just a few examples of inconsistent modeling. You haven’t picked a definite style. I can’t tell if you’re trying to be realistic, cartoony, or rainbow brick “low poly.” None of your assets match each other. Your wall, stone accent, and floors match and It’s quite frankly, very ugly. You then also have a different, nicer floor seen in your cafeteria. It’s like a colour vomit soup, and as someone with synesthesia, it physically pains me.

Inconsistent texturing:

This includes: Zframe Lighting, overlapping textures, poor texturing, and other texture glitches
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The first image is just one example of your parts not being connected and/or overlapping. The desk is clearly not unioned or meshed, and has this awful look to it. Wood grain is never that big. Your brick textures are not consistent and make it very hard to determine if it’s a material issue, or a texturing issue. The trash bin is clipping in multiple areas and shows signs of low quality textures. The metal wireframe is very low quality. other images showcase your textures not lining up for consistency.

Poor Building

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These are just some examples of shoddy building work. As you can see, walls aren’t connected, Doors are not properly framed/inset to far Walls and floors aren’t aligned, blocks are clipping, and some things are plain out floating.

I’m not convinced you made many of these assets, which is okay if it wasn’t for the fact you’re monetizing the game with others’ assets. Crediting these developers are necessary. Your UI does not scale properly, and is jarring. The builds are not clean enough for production. If this is 2.0, I can only imagine what 1.0 looks like.

I like the attempt, it’s nice to see developers picking up a different scene, but your game needs major work before I’d call it production ready.

I’d give it a “C” in building department.

5 Likes

Harsh and solid review, but I have to agree with everything said. To put it in some simpler terms I’d just say that you need to pay more attention. Nothing you’ve made is bad per say, but everything you made does have alot of room for improvement. All you need to to do make everything look on point is put some more time and a more careful eye on details.

3 Likes

Thanks for the feedback all! I’m not the best builder so I do use some free models for assets that are difficult like toilets or simple things like trees and clouds. I’m fine with giving credit but I usually only do so if a model maker asks me.

I’ll work on improving the build quality in the meantime