Hi! For future references, I recommend posting screenshots and a game link instead of just a game link
Now for criticism: I’m the former head developer of Little Dreamies Daycare. I’ve had the experience of building assets for the genre. I’ll break down my criticisms into groups.
Clashing Styles:
Here are just a few examples of inconsistent modeling. You haven’t picked a definite style. I can’t tell if you’re trying to be realistic, cartoony, or rainbow brick “low poly.” None of your assets match each other. Your wall, stone accent, and floors match and It’s quite frankly, very ugly. You then also have a different, nicer floor seen in your cafeteria. It’s like a colour vomit soup, and as someone with synesthesia, it physically pains me.
Inconsistent texturing:
This includes: Zframe Lighting, overlapping textures, poor texturing, and other texture glitches
The first image is just one example of your parts not being connected and/or overlapping. The desk is clearly not unioned or meshed, and has this awful look to it. Wood grain is never that big. Your brick textures are not consistent and make it very hard to determine if it’s a material issue, or a texturing issue. The trash bin is clipping in multiple areas and shows signs of low quality textures. The metal wireframe is very low quality. other images showcase your textures not lining up for consistency.
Poor Building
These are just some examples of shoddy building work. As you can see, walls aren’t connected, Doors are not properly framed/inset to far Walls and floors aren’t aligned, blocks are clipping, and some things are plain out floating.
I’m not convinced you made many of these assets, which is okay if it wasn’t for the fact you’re monetizing the game with others’ assets. Crediting these developers are necessary. Your UI does not scale properly, and is jarring. The builds are not clean enough for production. If this is 2.0, I can only imagine what 1.0 looks like.
I like the attempt, it’s nice to see developers picking up a different scene, but your game needs major work before I’d call it production ready.
I’d give it a “C” in building department.