The theme for this model is a chair with a storage unit that is styled in deconstructivism, which I honestly feel that I failed, in regards to the deconstructivism part. The storage units include an area below where they sit for objects, such as remotes or magazines, as well as a cup holder. I would like feedback in forms of the Yes/No poll questions, with any additional comments in the replies.
Seeing as it’s for modelling, it won’t be incorporated into a game, nor will their be colours attached. I aim for it to be assessed as if it was a “real-life” product.
Hello superhudhayfa,
I know a bit about Deconstructivism movement as I am an avid fan of Daniel Libeskind’s work in architecture and had been lectured on the topic in alot of my classes. What you’ve produced does not really speak to me in a deconstructive way, the reason being, it feels too much like a normal chair. It seems bizarre to hear that, but deconstructivism is often associated with breaking down a simple object and altering it’s parts in various ways to achieve a deconstructed object.
What you could do to achieve such an effect is break down your theme and put it together, it’s overly simplified term, but I would definetly have a look at some deconstructivist architects and product designers to help you create similar works to them. Some renowned architects like Frank Gehry will help you grasp the concept of it.
Yeah, this was actually designed for a school project, and so is this survey .
I actually intended to do more warped features, however due to the fact that Autodesk Fusion 360 doesn’t like to consider me a student, and not having used Blender since August as well as that being an old version, rather than messing up the project, I kept it more simplistic, which hindered the deconstructivism theme. Blender also decided it wanted to crash without saving my progress so I had to restart.
Thanks for the reply though. Do you don’t mind if I add part of the comment (as shown below) into a powerpoint? You’re user won’t be referenced.