Yesterday, I launched my experience and spent some ad credits however I discovered most players only play for 6.9 minutes. I’d appreciate any feedback on the experience on how
to improve session time. Thank you!
Hello!
This game is a good idea!
Gameplay:
The gameplay doesn’t make too much sense to me… I get the base idea but there is not really any challenge to the game. I think you should add a health and maybe a armour feature! The sword levels up automatically which you should probably change to a shop upgradeable item.
UI:
The first improvement is that the UI is very big and overwhelming! maybe try and scale down most of the UI on the left side of the screen. The tutorial UI I would recommend to be at the bottom middle of the screen!
Polishing:
I think its a bit interesting that the NPCs just appear out of a visible block.
Maybe add a animation to each NPC spawning and swap out the block with a model. (eg. the zombies coming out of the ground which is a grave). Maybe make the little map islands more pleasing by adding a couple props. (Eg. Scarecrow, flowers, different fence models etc.)
Bugs:
Sometimes when the enemy (NPC) spawns it topples over. This might just be a roblox error as sometimes character models can glitch when touching different sized parts. If you added a animation when the enemy spawns it could fix this!
Hope this helped!
BloobertTheGoob ![]()
Hi! Thank you so much for all of your feedback!
I am aware about the challenge issue but the problem is that most players wouldn’t prefer mobs attacking people. When I was creating the game, It was my intent to do that but I asked lots of people and they said they wouldn’t like that!
For the UI, I scaled down the left buttons, I agree with you. Pretty annoying! I also moved down the tutorial UI to hopefully make it more noticeable as you said!
As for the visible block parts, it was for the spawn locations during coding, I made them invisible though! Good catch I completely forgot about it.
I’ll add the other things you’ve said! Thank you so much for your feedback :D.
The moment I joined 50% of my screen was taken up by UI. There seems to be a tutorial arrow but I’m more distracted by the shining “FREE!” and “Shop” buttons. There’s also fire on the top-right part of my screen that has zero use to me as of now but is very distracting. I’ve just started playing. There’s way too much going on—it’s overstimulating. Could be a reason why people walked around and left.
After a few seconds of the tutorial, I’m again overstimulated to a worse degree. My screen is full of UI elements. So much to look at and I don’t want to look at anything anymore. The background for this upgrade section could have its transparency increased.
Please delete the screen shake code whenever u level up or unlock a new place🙏🏾
Why’s the premium button just there with zero information on the benefits it gives you? The Invite Friends button also doesn’t specify what rewards be getting. Why are there two hoverboard buttons? Couldn’t you just opt for the “FREE!” one since it communicates what you’re offering better?
Other than the UI being the main issue, the gameplay is quite boring, and as you said yourself, too short. For a game like this, it lacks replayability and the grind.
This is one of the main reasons why you can breeze through the game. And as I’ve said, there’s zero reason to replay the game since you’re not getting access to new content. Less playtime because of this and other factors.
Everything in the shop, the “gem growing offline” thing, and upgrades are for the most part useless. I’ve only spent gems on upgrades once and purely relied off of the sword self-upgrading itself from killing enemies to bulldoze through the game.
Hi! Thank you so much for your feedback
I removed the rays on the shop & hoverboard buttons - I see your point! For the fire thing it’s a combo feature where you get extra damage done based on the total kills, however I decreased its size.
I also removed the Combo, buttons, etc from being visible during opening frames and decreased the background transparency by alot.
I removed it whenever u level up.
Do you have any ideas that I could add to improve the gameplay?
Thank you once again!
Good to hear. Did u publish the change? I don’t see it in game.
Also don’t know the cause, but for some reason when I joined it said every gift was ready but they weren’t.
![]()
For a game like this, I guess if you made it more grindy, challenging, and included more content. Def the second and last part. Seemingly important aspects, such as upgrades are made obsolete by the sword upgrading off of damage alone remove any nuance to the game.
Perhaps I can make the upgrade station in every area to make it noticable or a shop where players purchase swords.
I’ll look into this, thank you!
A shop where the player can purchase swords would def help. There also seems to be stuff around the map planned. I don’t know if the “???” shrine looking thing can be unlocked as of now, but I noticed that it and the “coming soon” portal would probably not be noticed if you’ve completed the game. There’s no incentive to explore the map, so I doubt many players will come across it in their playthrough.
The game looks good, I’ll play it and IF YOU ADD SO MANY GAMEPASSES ON THE SCREEN AND IF YOU ADD WARNING TO NOT LEAVE THE GAME WHEN EVER I PRESS ESC; REMEMBER: I WILL COME AND FIND YOU
Alright I’ll do that, thank you for your time & help! :D.
Uhh yes.
I’d appreciate any other person’s feedback so I can fix the current issues! Thank you.
hello i checked out your game again, and all the visual issues are fixed. the game actually looks amazing now. i feel like the while you were gone animation could be a lot shorter. its like 8 seconds right now, i feel like it should be like half that. also maybe remove the fire emohi when the play doesnt have a combo, but thats the only things i can think of
what i think you do need to focus on is gameplay. you have a very nice style, and very nice builds (other than the fences floating a little bit on the side of the player’s plot) but your game is really lacking in gameplay depth. add some other goals for thbe player, and make it more challenging. like maybe have the enemies fight back, or create urgency. with a stronger gimmick, better thumbnails (i could help you with gfx just let me know), and some solid advertising you could definitely profit with this game.
Hi!
Thank you so much, I’ll make the gone animation abit shorter and hide the combo once it’s 0.
For the fences, it was cause I was editing the builds in studio, I agree with you about lacking of depth but perhaps I can add the pets idea you’ve said earlier! I’ll let you know if I need any vfx. Thank you once again ![]()
Hi I’ve improved the game a ton, I’d love for more feedback! Thank you..

