Ok, some things that I dont like the after smoke of it looks like it just drops and the light comes on but… after smoke I feel like it should be a cloud like dispersing and not just going away like that.
I am not really sure how to avoid the cloud going away like that but I think that i can try to add something to the script that changes the particle emitters values and will make it look like it will disperse.
Why fade out with a script when roblox has built in transparency control for particle emitters? When editing the transparency in the properties menu, click the dots on the right and you’ll have a blast. unless you already knew that
Hi. I think you did a great job with this explosion, it looks quite realistic. That’s a good example of how to use ParticleEmitters well.
The issue probably happens when the parent of the ParticleEmitter is out of sight: particles won’t be displayed when the camera is looking to another direction. Maybe it will fix if you use a part as big as the explosion.