I also have a problem.
When I turn about 87° in first person the particles will go invisible.
I hope I explained the issue well enough that you can understand.
(Sorry for bad grammar as English is not my first language)
The explosion has nice detail to it, with the clipping off in first person on the other hand I am unsure of; but I am pretty sure someone will be able to help you.
Ok, some things that I dont like the after smoke of it looks like it just drops and the light comes on but… after smoke I feel like it should be a cloud like dispersing and not just going away like that.
I am not really sure how to avoid the cloud going away like that but I think that i can try to add something to the script that changes the particle emitters values and will make it look like it will disperse.
You could use the NumberSequence to transparency, like the explosion fading out, and the color of the explosion (yellow) should be like more reddish or orange.
Why fade out with a script when roblox has built in transparency control for particle emitters? When editing the transparency in the properties menu, click the dots on the right and you’ll have a blast. unless you already knew that
Hi. I think you did a great job with this explosion, it looks quite realistic. That’s a good example of how to use ParticleEmitters well.
About this,
The issue probably happens when the parent of the ParticleEmitter is out of sight: particles won’t be displayed when the camera is looking to another direction. Maybe it will fix if you use a part as big as the explosion.