Feedback on Fightpads

Hi guys.

I’ve been working on a game with @Divinationa for about a week now. It’s meant to be a quick, but high-quality simple game based on surviving events. It is quite new and is still missing several key features such as saving player data and sounds/music.

Right now, the events/weapons I currently have planned are:

  • Tsunami
  • Earthquake
  • Pick a color (Most common)
  • Weapon-spawning
  • Bomb
  • Sword
  • Hurricane
  • Meteor
  • Banana (place to make someone slip and fall)
  • Slippery pads
  • Shop

These events will happen forever until one winner is left. Everytime a winner is not defined each event, players run the risk of the difficulty increasing.

Thankfully since I’ve made my code extremely modular and clean (which is a big achievement for me), it’s quite easy to add new things.

I’ve come here to ask for feedback on what currently exists as well as ideas and opinions on additions.

I’ve made a variety of badges, seen below, that I’ve been adding to the game. I aim to make way more.

Gameplay:

When you die, there is a ghost effect, however this wasn’t working at the time of recording (due to a single variable).

You can test the game for yourself here, but you will need another player.

I would appreciate written feedback.

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