So I’ve been working on my new project and new thing I was making is object float system.
It works by using the game’s gravity, object mass and water density to make it up float and anything with a higher surface area rises slower than a lower surface area.
All objects are able to manipulate with other object like push each other down and still be able to float back up.
This is a really cool floatation device with a lot of potential. The only thing that could improve it is too make it more stable when it sinks. When I drown a flotation device it is more stable then what is in the video. Other than that, Great work!