Currently working on an FPS gun system.
I think the viewmodel arms could be improved, make them smooth plastic instead of normal plastic,
the viewmodel could also look better if you moved the arms back more and move it a bit more to the right instead of keeping it very centered,
other than that, the minor details make the viewmodel feel smoother, its a good start to something, but it can definitely be improved
Works, but I have some ideas. First, turn off cast shadow for the viewmodel.
Posing doesn’t look… great, in my opinion. Try lowering it a bit.
The sway feels too slow for me, but that’s my opinion.
Use :GetMouseDelta to have some form of opposite force when turning.
Other than that, it works. It’s neat.
To add on to this, consider beveling the arms as well.
Also the positioning of the viewmodel could be better, the current one takes up too much space in the screen.
But other than that, it’s looking good!
Add sway and the weapons moving in a circle when walking looks weird