Yo, I’ve recently decided to create my first ever FPS gun system using viewmodels and the relatively new IKControl instance. I’ve been working on it for a few days now, changing things up mostly by trial and error due to the lack of tutorials on IKControls. This is my first time ever creating an animated viewmodel + gun system, and I’m not the best animator, so all feedback and suggestions would be appreciated!
Footage can be found here:
External MediaIf you’re wondering how the reloading works, I play an animation on the gun and set the Target
property of two IKControls
(one for each arm) to the parts being animated. After the animation is completed, I set the targets back to their originals and fire a RemoteEvent
to tell the server to refresh the tool’s ammo. If you can think of a better method, I’d be open to suggestions.
Thanks a lot to anyone willing to help