Feedback on game design and map!

This map and the entire game design took ages to make lol

btw i’m currently working on a fighting game and i’m not sure what stuff i should add, feedback would be appreciated!

How it looks in-game, the new playerlist was designed and made by me!

2 Likes

too open and kinda bland map and why are the trees so different from one another like the palm trees just don’t fit and maybe give some friends to those trees like bob ross said they’re kinda lonely man also if you’re gonna have low poly trees why not go all in and make everything low poly (except the terrain if you want idk)

also btw you do realise theres lava in the middle of nowhere and theres no volcano but either way doesn’t matter if you have it or not but kinda looks off bro

1 Like

Looks good overall for a start. I would make it less flat. Try to make some different height levels.

1 Like

i’m trying to make the map as big as possible!

2 Likes

honestly recommend smaller maps unless it’s a milsim or you have long range weapons cuz no one likes to walk and I would just leave if I had to walk a mile just to kill someone with a sword and die

(also if you have long range weapons this kinda map suck cuz then people with swords have disadvantage since they got no cover and a sniper could just snipe them and if you have long range weapons add more terrain variation instead of flat terrain like mountains idk)

I’m actually going to make the server size to have 15 players in-game

still you would have to walk a long time at least add some sort of tank or humvee (that would be cool even if it’s just sword fighting like imagine someone trying to kill you with sword and you just blow their heads off with tank)

i’m making a based anime fighting game (not really anime)

idc then add those anime tanks or helicopters you never see helicopters in an anime game would be a unique idea I would play your game if it had blizzard helicopters in it with anime livery tbh