Hello! I recently released a game. I’ve been working on it for a month and what I mean by a month is not working on it for month but 2 weeks.
This was a game inspired by my other game Color Rarity [UPD 3] 2X Event! - Roblox but was discontinued cause it had really bad code, and fake rarity systems.
This game has a better rarity system with actual odds! There are secrets around the map, and upgrades.
Plans
Update 1
Add more shapes (obv)
Fix bugs if any
Add a new manager (Color Manager)
Add a shop
Update 2
Update graphics
Refine systems
Add some more secret badges
Any feedback is highly appreciated! Whether the icon, uis, bugs, gameplay, etc.
I’m noticing that a couple of the shapes that you can spawn are not properly anchored and can be touched by the player. Two shapes that I have seen do this are the heart and arrow.
It’s pretty impossible. I am using profile service which is not suitable for a leaderboard. Although it can made, it’s going to be madly hard, and I have no idea how to make it through profile service.
Pretty cool concept tho there’s not much to it. try using a viewport frame to show the shapes in 3d so the player can move around the map while getting new shapes, and otherwise create some original art for it!
The new update looks pretty good, although it reset the player’s money. I also noticed that you fixed most of the shapes being collidable, although I found one more that you can still collide with.