Feedback on GFX for @SoftGB

I have made a gfx for @SoftGB& I want some good feedback on what to do to make my GFX better

Thank you everybody for reading! Have a great day :heartpulse:

18 Likes

It is looking great :fire::fire::fire::fire:

3 Likes

Looks nice! You can add a scar on the first person so it looks like he’s been beaten by the possessed man. :smile:
You can also put a shadow on the next person up to look like a man possessed by a ghost or the second person is a ghost. :+1::smile:
Btw it looks good! :+1: :+1: :+1:

2 Likes

THAT’S A GREAT IDEA! (30 chars…)

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Thanks!!! :grin: :grin:
Btw you are so creative!!! :+1: :grin:

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This is better than anything I could ever do, keep up the great work!

1 Like

A few things that I would like to point out is the positions of the avatars are very lively, and they work. Here are a few things I would recommend for you to look into.

  • A few strange things are going on with the texturing on your monster. I’d recommend for you to remove the image and just make the material color black.
  • The guy who is running has his foot clipping into the staircase
  • There is a lack of texturing. Here are a few good websites you can use are: https://cc0textures.com/, https://www.textures.com/, and https://texturehaven.com/. If you have blender, there’s an add-on that you can get in the preferences tab (Edit (top left) > Preferences > Add-ons). Make sure to learn how to properly use PBRs before you start downloading textures. Some advice for later is to set the color sequencer to Non-Color for displacement maps, Ambient Occlusion maps, Normal maps, and roughness maps, but not to Specular/Color maps.
  • I’m assuming you’re using the Eevee rendering engine in blender. If so, learn how to use light probes. These make reflections and lighting in your scene in your render better, but you’ll have to bake them first. Try reading up on the documentation here, and make sure to look at some tutorials.
  • There’s a lack of shadows. Try playing around with your lamp placements to find spots that will result in more dramatic shadows.
  • The scene (in my opinion) is a bit too bright. It looks like you’re trying to make more of a horror themed render. Why don’t you try toning down the lamp’s power.
  • There could be more details. It would be cool if you could add paintings on the walls, or carpet on the staircase.
  • The rail’s beam in the top left corner is clipping through the floor.
  • Look into volumetric lighting for blender. My advice is to not overdo it for this scene. It can de-saturate the colors of the scene, and that would hurt the look of it. The principled volume node would be the place to look.
  • If you really wanted to, you could make the articles of clothing on the guy in the front have different specularities and roughness. It would just give it a bit more detail.

All over all, good job, and continue to good work. I hope this helps.

5 Likes

Biggg thing: I suggest adding some post editing - Stuff like special glares, lighting effects, and one of my personal favorites, the dust effect.
The left side of Soft is also super bright, I’d suggest turning that down.
But yeah - Invest in something like Affinity Photo - it’s cheap and arguably better than Photoshop. It will make your GFXs look 10000x better.

EDIT: I almost forgot! Bend the Torso! So much more realistic aswell.

1 Like

The leg is going through the stairs and doesn’t look like its attached to the body. The right arm looks very odd, doesn’t look like that’s how an arm would work at all. Other than that it is good.

In the end, it’s ROBLOX. For a good GFX, you’re going to need to ā€œdetach some limbsā€ per se. In the end, nobody notices, nor cares, mainly because thats not the point of interest - in this case the point of interest is the ā€œdemonā€ at the top. Even then, the use of ā€œdetached limbsā€ is used in most popular GFXs.

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The head is kind of going into the torso.

Looks amazing! :+1:
One of the feet is clipping through the staircase, but it’s amazing!

I suggest fixing that :joy:

Great gfx though.

I recommend you add a watermark to these by the way, I don’t want them to be stolen as I know how much time and effort was put in to these.

1 Like

Use cycles render not eevee. The quality will be so much better

Alright so the composing is nice, but there are also some other stuff to adjust inyour gfx in order to make it good.
Every gfx needs good Texturing learn how to adjust PBR textures to make the shading of an object better and to make the material more realistic.
You also might wanna improve your lighting so your gfx looks more realistic.
Make sure your character isn’t clipping into other objects
And learn nodes
nodes are essential for a good GFX. Nodes give you the ability to take control over your materials.

depends on what you’re rendering but i do suggest cycles

Doesn’t he do GFX himself? 30 chars

First off, awesome GFX! It’s so cool and it is so creative! I’m just gonna give 3 tips… One, the character closest to the camera has his foot stuck in the stair? I recommend you move him forward a bit just to get it out, or just do anything you please! Two, shading. I don’t know what you were going for, whether you wanted a cartoony kind of look or a realistic so I’m not gonna bash you for using hardly any shading. If you were going for a ā€˜realistic’ look, definitely use some shading on the stairs and a shadow just underneath the character. Three, the background is a bit plain. It would look 10x cooler if you used like a knife, plants or even some pictures! Like I said, it’s an awesome GFX and you don’t really have anything to change! I wish you luck, and well done! :smile: