Hi there, I’ve recently been learning how to create GFXs, I’ve made another GFX thumbnail and I would like some feedback on it, thanks in advance.
To be honest its ok but there needs to be more lighting and rendering which brings me onto another point. is it just a photo from roblox itself edited or is it a render itself?
It’s a render, I didn’t spend too much time on it so that’s why the lighting isn’t very good.
i suggest spending A LOT of time on the render especially lighting i normally spend at least an hour or 2 on just lighting on a project which im going to share.
Alright, I’m still learning about the lighting, so yeah.
Boo!
Your characters have some weird posing. It looks unrealistic to have your knees bent that far or to have your arms out like a zombie. If you are doing a running scene, I would suggest putting their arms at their sides.
Also, next time think about adding more of a scenery to the background. I cannot tell what is going on here. It looks as if there were characters floating in space with a random tree on the left-hand side. The sky is blurred too much and add some sunray effects.
The first character (left side) seems to be floating, and the character’s leg is inside of the tree. The mask is colliding with the head and does not add up with the eye space. There are lighting problems with the legs.
I cannot tell anything about the second character (right side), I would suggest making the character facing the ‘camera’ and have the character running away from the other character.
I suggest either using C4D or Blender for rendering and to stop using R15. R15 causes the weird ‘joint’ placements in the arms and legs. There are multiple tutorials for Rigs if you would like to go down that path.
Sincerely,
FallinqSnowFlake
Alright, I’ll take note of that, thank you!
Looks good. What you need to work on is lighting. You have a lot of white being the forefront on a light blue sky. Look to make a darker sky or lighter skin/clothing tons. Otherwise, this is a great render Hulk! Keep up the great work!