Hello! I would like to know your feedback on this GFX and how can it look better.
It doesn’t look like much effort was put into it.
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It looks like you just searched “wavy blue” and slapped it on
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The character itself is very plain and doesn’t look like much effort was put into it.
I’m not much of a GFX person but I believe it could be better. I wish you the best of luck!
There are a few things that need addressing here:
1. Lighting
You really could’ve had changed at least the properties on the light source… Honestly, it hurts to see that you’ve put effort into researching how to apply a bump map (which isn’t the best but I take you’re a complete newbie to this) instead of making the light look good.
2. Background
Because of your faulty lighting, the background’s too inconsistent with the character and the thing that should work in harmony with the render, makes it look even worse.
3. Limb positioning
It’s too unnatural. While the left arm is almost perfect, the right one’s unnaturally bent backward? You also could’ve done something with the legs like maybe rotate them slightly so the NPC wouldn’t look so stiff.
To summarize, you’re going the right direction but you can’t expect a “5-minute mix of things” to work wonders for you and I suggest you try to grasp the very basics of how to use Blender before you go for the more advanced stuff like bump maps.