Here’s some of my feedback:
Firstly, try not to be too harsh on the face lighting: Though it is a nice feature to the GFX, I find it unsatisfying and distracting. Maybe you could just tone down the lighting a little on the face, or maybe try shading it out a bit? Here’s an example [NONE OF THESE GFXs BELONGS TO ME]:
Secondly, the camera shot should come from different angles. I know that most of the GFXs camera points are mainly straight, but it seems unoriginal and quite often used too much. So, maybe you can try to find new angles to make your GFXs look unique! Here’s an example [NONE OF THESE GFXs BELONGS TO ME]:
Thirdly, the GFX seems to lack a little lighting and shading. Here are a couple tips on how to improve that: You may simply position on where you want the light to beam down on the character, once you are happy on where you have positioned your lighting point - you may start on the shading. Shading is mostly recommended to where you have objects on your character. Most likely hats, gear, and etc. Here’s an example [NONE OF THESE GFXs BELONGS TO ME]:
Finally, settings: Background [SET 3], Middle-ground [SET 2], and View [SET 1]. These sets are MOSTLY important when it comes to GFXs. Treat these settings as layers!
Background is where you may add variations of objects [trees, cars, etc.] and images to show the audience where the character is.
Middle-ground is where the character(s) and the objects that they’re holding SHOULD belong.
View is where you may add titles, or figures in front of the character: These may include Group titles [TITLE], usernames [TITLE], butterflies [FIGURE], petals [FIGURE], etc. Nonetheless, you may whatever you may please on Set 3 (optional).
Here’s an example [NONE OF THESE GFXs BELONGS TO ME]:
Overall, I think you’re doing wonderful! As stated, you started 2 days ago - and I’m impressed, keep up the great work. I hope none of this feedback offends or disrespects you personally.