FeedBack On Gfx

Hey There
I Would Like Some FeedBack On My Gfx. Its My First Time Using Grass (Hair) In My Gfx.
I Would Have Added Some Props But Its Whatever.

Some Info:

  • Render Time: 3 Hours
  • Editing Software: Paint.net

Here Is An Edited Version. I Do Think Its Too Bright But I Hope You Like It.

If You Would Like Your Avatar Please Send Me Your Username And I MIGHT Do It. Thank You For Reading.

Edit: The Avatar Is I5k’s If Anyone Is Wondering

10 Likes

I like the first one more, since it has better defined shadows. The second one looks a bit to bright and the glare effect is to strong. Good work though!

2 Likes

That’s some quality GFX, bro. :+1:

The second one looks like the avatar’s shielding his eyes from the sun. lol :rofl:

3 Likes

I prefer the original, and The shades have a concavity, which is weird and lack the glossy glass sheen. Overall, the original is really good.

2 Likes

Amazing shadows i really like this!

1 Like

In terms of realism in natural environment building, you’ve pulled off the grass, and character posing pretty well. The only comment I’d have is on the raw render with the sun light placement, and the edited render with the sun beams effect. It could already be inferred that you were going for a natural look with semi-realism incorporated into your graphic from the most notable details on your raw render, and with semi-realism, the sun’s direction needs to be realistic. If you have an basic understanding of perspective, you’d know that if your camera is facing the ground, the sun should be above the camera, in any preferred direction as long as it’s general placement is above the character. Your original render appears to have the sun shooting directly from the upper left corner to the lower right corner when it should be shooting onto the character directly. You can move the sun a bit more to the left, right, bottom, or top if you want to create more shadows if you want, because I know that a plain light shooting onto the character could be while realistic, pretty bare. Apply this comment onto the sun beams effect you added after editing as well: it’s out of perspective, but you could probably easily fix this with mesh deformation. Also try making it a bit more subtle, it downs out a lot of the key components you seemed to be going for in your original render. :happy1:

1 Like