Feedback on GUI

My partner and I are debating which GUI concept is best.

Mine:
image

His:

Tell me which one is better, and what should we change

4 Likes

His, but your inventory looks better and there shouldn’t be a grey background in the top.

Nice city btw

1 Like

Look, both actually look really good and well made, but I think his city looks more attractive to players, however, as @CSJeverything mentioned, your inventory/iphone thing looks better .

For me, I can’t really say which one is best, because both of you have different styles.
Few notes:

  • Your partner’s phone background color is making me blind, maybe lower the intensity of that while color?
  • In your design, am not sure but I guess if the top element width aligns with the phone width, it might be better?

Otherwise your designs are quiet good!

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it’s the same map… I asked about gui

what do you mean by that? how do I align the width of the same thing…?

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Yeah, I answered to that too. Your UI looks better [in my opinion].

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I think his inventory, with the topbar and whatnot (yet put it acctually in the topbar with no gray backround) with your phone

I like yours more, but that doesn’t mean I don’t have grumbles about it.


Click on the image to see a larger version

1 Like

Lmao, sorry, I corrected it xD

2 Likes

I like the one on the bottom more, it fits the build style better. If you were to use the top picture then I recommend changing the builds a little bit so it fits. This is some good work here! :fire:

the second one is better exept for the car selectoin menu i dont like how it has pictures of real cars in a low poly game maybe keep the second ui but switch out the car selection menu for the first one

Those are temp, because this gui isnt in game yet; he used them to show where cars would be.

1 Like