No luck. Still grey, I’ll try publishing the game, then retrying. Check for an edit in this reply! Still no luck, I don’t know what to do.
Well I feel like that the Handle could be a bit bigger. But thats all I got really.
Keep Doing What Your Doing
It’s Amazing
–X
I intended for it to be like a tiny hammer, like 1 and a half feet long.
If you have to, you can import the texture as a decal to the site, and use that ID for the MeshTextureID.
Yes, but I don’t know how to do that! That’s what I meant by not being able to get the texture/ not being able to find anything.
First, upload the decal to the site here: Create - Roblox
Select the image and upload with any name.
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Once you submitted your image, copy the ID.
To find it, click on the Decal you submitted and check the URL.
The ID you’re looking for are these numbers.
Once you copied them, you may put those numbers in the properties of the MeshPart here.
If you mapped the texture correctly in Blender, the texture should come out correctly.
Yes, I know all that. But how do I get the texture from blender? Thats what I mean.
Is the texture not saved as an image?
I don’t think so. Not on mac, maybe.
Oh… thank you! You’re a lifesaver.
Anytime. I do like your hammer model and texture as well!
Remember to mark the solution if I solved your question.
Ok, this is getting dumb, for me. I still have a problem. How do I get my textures from the UV Editing? Like, what do I do. Select all the vertices in my model? Directly go to UV Editing? What is it? I haven’t ever used UV Editing, so I wouldn’t know. Sorry for wasting your time!
The problem is that you used materials and not textures for your mesh.
If you want those materials to import to Roblox; you will have to separate each part; export each as an OBJ individually and colour each one in Studio.
Well, I almost thought that materials were the same as textures! I’ll search up a way to convert materials to textures, though I doubt you could do this.
There is in-fact a way to do this.
Save the layout as an image; then fill in the colours in a image editor. Finally, use that image as a texture in Blender then export.
If this helped, remember to mark the solution
Finally, finally. After 27 long replies, I have finally found the ultimate answer! But how do I know where to fill, where not to, and in roblox, the texture comes out weird.
This is the exported UV layout, I don’t know how to color it.
To receive this image, I just selected all the vertices in UV editing mode, then exported the UV Layout.
And here is how the textured hammer looks like in RobloxStudio.
idk if u wanted your hammer to have those black lines, possibly the uv projected lines to appear in your hammer texture but…
You could have simply exported the model as a .fbx file instead of .obj to import to studio WITH TEXTURES, and doing so, you wont have to worry about manually applying texture file to your model
: /
anyways, the model looks pretty cool. good luck with what ur doing :]
No no, I WANTED them to have the black lines gives it a sort of, cartoony feel, and, I already tried importing as a .fbx file but no luck, because, materials export as textures.
what do you mean sir dwiddle maker the first