I didn’t render the image because for some reason some outlined shapes would turn black once rendered.
Also, I would like to ask a question. How do you export OBJs with textures and materials/colors in Blender? I’ve been searching for a while now, and, haven’t found anything so far.
Help is appreciated !
Ah, thank you very, very, much! But, unfortunately, I didn’t understand any of that. So, we insert a meshpart, upload a mesh to the library, add the mesh id into the meshpart, then what? Or am I doing something wrong?
What is Dwiddle? I keep seeing you talking about? Also, Holy This Model Is Just beautiful, I don’t know how to explain, but it just looks so good. Oh. My. God.,
Aww, thank you! Anything to improve on? Nothing is perfect, you know. In my next model, I might add some spikes and make it look more like a weapon than a toy.
First, upload the decal to the site here: Create - Roblox
Select the image and upload with any name.
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Once you submitted your image, copy the ID.
To find it, click on the Decal you submitted and check the URL.
The ID you’re looking for are these numbers.
Once you copied them, you may put those numbers in the properties of the MeshPart here.
If you mapped the texture correctly in Blender, the texture should come out correctly.