Just a note “x/10 rating is against the rules i would try removing that from your thread since your asking for constructive feedback”
Since it’s more of a map for your project the hotel looks quite plain and lacks colors you may want to experiment into adding lighting features, so the hotel doesn’t appear abandoned and forgotten. The material choices are quite fine, but include rooms so players have to explore more areas I’ll try throwing animations inside the building or at least something that fits the hotel theme.
At the start it’s more of a map but it lacks variety of things hotels in the real world features a warm lighting and use a decent color pallet gives it that home comfort feel.
From the start it looks good perhaps add arrows or a piece of paper players will have to use instead of looking for chalkboards on the walls. It’s good though hope to see the final project!
Oh, oops! Thank you for letting me know. This is my first post so I’m still a little shaky on the rules. I’ll be sure to re-read them when I’m about to post again.
I’ll look into adding better lighting and more detail into the building. I think the hotel is pretty big already so I’ll replace the areas that aren’t needed with bedrooms. I was thinking the locker room and meeting room.
The theme of my game is horror, so I tried to make the hotel old and less modern. Should I still try to give it that home comfort feeling?
It depends since you added a bit of information on what the theme of your hotel holds try to not give it that home feeling since it’s something different then most hotels. Throw a horror look into it try making areas dark with lighting flittering things like that, not much needs to be put into it because you don’t want to overdo the details.
Your build should place a role regarding it’s a old forgotten place what I’m assuming, perhaps add bits of foliage to have that old feel depending on how long the hotel been there is it still being taking care of around human activity? Since a lot isn’t going on you should add some rooms so it’ll hold that hotel theme and plants if necessary or ever needed in the future.
Great build! Two critiques: I have are that you have some intersecting parts that cause z-fighting with your materials. For that, I would suggest using ResizeAlign to make those parts line up correctly with each other, then you won’t have to eye-ball it with studio’s resize tool.
And that the main area where you spawn is lit up pretty well although other areas are lacking proper lighting. You have ceiling fixtures that aren’t emitting any light from them giving it a poorly lit environment.
I’m not great at lighting, but I’ll recheck the hotel and look for the spots you’re talking about and try my best to fix it. Thank you for the feedback!
UPDATED
REPLACED LOCKER ROOM WITH BEDROOMS.
Reason: No point in having a random locker room on the third floor + needed bedrooms to give the map what it really needs.
Everyone has already submitted their suggestions, and I’m not going to post repeated suggestions.
So, my only suggestion for your hotel is that you should use textures in parts instead of Roblox Studio default materials.
It will make your hotel look more clean and unique, thousand of games already use Roblox Studio default textures, that’s why it makes your place more unique like that. ^^
Also… Maybe try making everything even more detailed and as it should look like. The hotel rooms look more modern than the corridor, where everything seems more old as it’s made of wodden.
Making the corridors part more detailed would make this better for esthetic themes.
Anyways, it’s a great place. Keep up the good work, have an amazing day too!!