Feedback on how to make this game good. Is it unfixable?

I made a game and it’s really trash and I would seriously appreciate it if anyone would take time to test it and tell me how to make it good . it’s unfinished and there are a lot of game-breaking bugs.
Game:

pretty good game honestly. I did not get to go through the whole story cuz I died at the very first part xD( i touched the tornado ).

The lobby is pretty polished. Sone improvements are maybe the camera can like face the character as the character move? This will make it more so called interactive. Also when teleporting, you can try to hide the character like cframe it out of the box and add like a screen that says teleporting.

In the game, the cut scene is really good. One improvement is prevent data received from spiking. For me, the data received keep spiking. I dont really know the technical aspect on why that happen but yea

The game is pretty good and with continuous development, it will be a high quality game. Currently I will rate it a 4/5. Good job keep going :smiley:

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Thanks for the feedback! You don’t know how much I appreciate it. If you don’t mind elaborating, what do you mean by this "Sone improvements are maybe the camera can like face the character as the character move? " And “Also when teleporting, you can try to hide the character like cframe it out of the box and add like a screen that says teleporting.”
Also, was the data spiking causing lag? If you remember, at what points was it spiking? Was this seen in microprofiler?
Thanks! :smiley:

It acutually looks pretty good so far, have faith in yourself :grin: . I also didnt get to play much though since i died to the tornado, I’d suggest informing th player more about what’s going on and automaitcally closing all UI too. Some silly people like me might not realise the tornado is coming for us :sweat_smile:

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Thanks for the feedback! Did you skip the cut scenes? The first cut scene says the tornado is coming for you. If you did skip, how can i make it more interesting/engaging?

I will get back on you with the lag spikes as I did not really pause to see what is going on with microprofiler. For like the camera facing the chacater, I am talking like instead of the camera just facing straight towards the queue, maybe the camera and rotate so it faces the character.

For the teleporting part, I notice that the player can still kinda see what is going around in the lobby and also the character remain in the box even thought it is a new queue. Making the screen black or maybe have a thumbnail will make the game more immersive as it ensure the player do not wonder what is going on. Imagine you enter a queue and dispite the count down at restarting, you are not teleported yet. That will make you kinda wonder what is going on before realising you are still getting teleported if you know what I mean. And I ment CFrame the character out as it myabe hide the character as the player is teleporting so people outside the queue wont wonder why the character is still in the box even though it is a new queue

these are to polish the game and is not really needed for now cuz i assume it is still at develpoment stage? Hope this is helpful to your game’s develpoment :smiley:

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Oh yea sorry about that–the lobby was open sourced that I copped. I still haven’t fixed any of the bugs or glitches. I really appreciate you playing the game and giving me the feedback that you have.