Here´s a hydra model i made today , just wanna know what yall think about and on what i could improve.
Here´s a bit of additional Info:
-3 Different Heads (I named them Plato , Aristotle and Socrates)
-17k Tris without Wing webbing
Looks great! Can we see your UVs (if you did it with a texture and not vertex painting) as well as your wireframe - It’s one thing to make a beautiful model, it’s another to make a beautiful model with technical knowledge and best practices
However I will say that your shading edges are really well done without looking too over-done, which in my experience takes a lot of practice and know-how to achieve. Same goes for the complexity focused on key areas such as the face(s), feet, and wings, while keeping the other parts more functional.
The topology looks great for a start - if you hope to rig it up with mesh deformation, you might find use in this short post of how to set up topology that reduces limb deformation: