I made a animation for my custom rig and character names Oofy!!! I barely animate and want thoughts on this animation.
I am not going to hire anyone as an animator because I am solo dev.
I made a animation for my custom rig and character names Oofy!!! I barely animate and want thoughts on this animation.
I am not going to hire anyone as an animator because I am solo dev.
I think that he is breathing to quickly and I think that changing the easing style would really improve the overall quality of the animation.
What are the easing styles for? what do they change?
Easing styles are when you ease in and out of an animation, and they make it appear smooth and polished if you use the correct one, such as sine or quad.
Which one do you think I should use? should I put the speed down since he is breathing to quickly
To better portray the action of breathing, you should make the torso move slightly with the arms and head. You may also benefit from making the movements more subtle in general since they seem a bit exaggerated at this point.
I recommend sine and the direction moving out.
How should I find the exact way to move the torso, when I put it down, the legs go underground.
Im planning on adding more joints to the leg, would that be a good idea?
Quick question, what type of game are you making? (fighting, roleplay, etc.)
Im trying to make a game like SM64 so it would be an adventure game.
Oofy is basically mario btw.
When the arms move out, try sliding the torso up slightly to give the sense of “inhaling”. You can also counteract this in the legs by moving them in the opposite direction. All I can suggest beyond this is to try imitating the character’s animation in real life and taking note of how you move (this is how I create animations).
Should I also try making more leg joints so the animation can be more dynamic
I think that leg joints could give some effect to it if used correctly. Adding arm joints will also be something to consider in the future because of the way they are naturally bent in the rig.