Feedback on inventory/crafting system

Hello! This is a inventory/crafting system I made awhile ago. I was thinking of using it again but, I could use some tips on how to improve it. ( The decals didn’t load in for the showcase )
https://streamable.com/fmk9mc

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GUI could have some improving such as a background behind the text so that it doesn’t have the chance to camouflage itself with the background. Some effects when clicking to make it more fancier.

Name of the item the mouse cursor is hovering over, could be useful when you’re trying to grab something from a huge pile while having a full inventory.

I think having it be key functioned is something I would do as it could overlap with other actions the user could frequently do. e.g if it were to be click activated someone could make a wall of trash during a duel, opponent would be clicking to shoot their weapon but instead picks the items up.

I haven’t started working on an inventory system myself so I can’t give any other tips than that.

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What do you mean by this? Having it E to open inventory or something? Because right now the inventory keybind is G and the crafting menu is C.

Yes, that is what I mean by key functioned.

Then it already is key functioned, its a G to open ui for inventory and C to open ui for crafting menu.

Actually wait, that is not what I meant. What I meant was for the function of picking the items up as a key activated event.

Oh, I didn’t get to doing that at the time when making this. I was planning on updating it anyway, and your tips helped a lot with improving.