I had been working on this for a while. It’s a custom Kart Racer controller that doesn’t use wheels or joints for collisions, Instead all movement and collision is done by a Ball part that then returns the information to the Kart to copy position. This was heavily Inspired by the controls and Power-Sliding mechanics of Mario Kart and the look of Crash Team Racing.
The Kart has a mesh made by myself in Blender 2.8, which is UV Mapped so that I can change the Kart Colors by changing a texture.
The controls so far allow me to
Accelerate to a fixed speed
Go Into reverse (Reversing is about half as fast as going forwards, so not ideal for winning a race)
Camera Tracking (The Camera follows the Kart accurately)
Drift
And Boost by Drifting (You can hold Drifts to get a higher boost, or you can hold a drift off a ramp to gain a Mid-Air-Drift Turbo)
Here are some images of the Kart’s Mesh
The todo list is:
-Adding sounds
-Making the Stats of a racer customizable (So you can have a Racer whos got a really high top speed, but low handling. Or a high acceleration to their top speed, or even a really sharp turn character who can’t go very fast!
-Adding A Driver Character to the controller
EDIT: for those who aren’t aware of how the controller works (I never actually mentioned it), It’s actually a ball part handling the physics, the Kart and the wheels are all purely decorative.