Hey! I’m Larry. I’ve been making cartoon styled logos for a year now and I’ve moved on to Blender. Only this morning I figured out how to use a Rig in Blender, so this creation is my second. Feedback would be appreciated. If you don’t have the level (member or above) which means you can’t reply here, you can reply on the group wall of Lucky Duck Studios. Anyways, here it is:
5 Likes
This does not really look that good. Here are som things you could approve:
- First of all, the character is really low quality, It appears very blurry compared to the text and doesn’t really match the background. The lighting of the character could also do with some massive improvements. Either make the pointlight (Which I am assuming you have used) brighter and make it have a pink color to match the background, or just use an HDRI for instant realistic lighting. I also think that the character should have a happy, or cute face for a game/group like this.
- Secondly, The actual posing of the character is very unnatural. I would suggest moving out the arms a bit, to make the character seem more open towards the player. (It’s all about impressions)
- Thirdly, the text itself is not really fitting. The font used is very boring, and I would suggest using a more soft and elegant font. The text also appears to be overlapping itself, which looks weird and confusing.
1 Like
I agree completely with that. But the lightning could also be improved. Just search on YouTube how to improve my gfxs and you’ll see tons of tutorials on how to fix the lightning. And different techniques
Ok, thanks for your feedback! Sometimes I need a second opinion because if something takes me a long time, I’ll automatically be proud of it whether it is good or rubbish.