Feedback on Lighting for Dystopian City

Hi, I made a quick concept for a floating dystopian city using basic building structures and textures. I mainly have brutalist architecture in mind when I reorganize them later. These buildings are really just placeholders until I add some details later.

Right now, I am deciding between cool and warm lighting, but have difficulty on settling with one because both works in their own way. I would appreciate any feedback on whichever lighting brings a more attractive aesthetic.


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Cool looking build. I personally would go with the warm lighting. I also think some kind of dust effect would look very cool. Pretty much like smog.

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The buildings look really interesting! For the atmosphere, I would go for the cool lighting just because it takes it away from the rusty color of the buildings and it gives a futuristic city vibe.

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Ah, the brutalist architecture. It almost looks like someone forced everything together and for some reason it reminds me of my own sound project earlier.

I think the cool lighting works better if the city is mostly electronic-based or technologically flashy. Otherwise you can go for warm lighting for pollution as a motif.

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With the building aesthetic here, I think Ill have to go with warm lighting for the brutalist architecture, though the cool lighting could probably fit well depending on how advanced the city is with technology.

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Imagine a windy dystopian city with pollution and wind effects. Dead silence or windy sounds. Would look cool.

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The top lighting gives it that polluted city type feel, Love it

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Really liked how you added smog effect and the unique buildings.

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It has a very nice appeal, in a way I’d call it beautifully bland, in a sense that the future looks bleak and bland. Almost as if everything that can be done has been done. Everyone among us is valued as much as a penny. There’s so much story without even implementing a human. Well done.

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Thank you for the feedbacks! From what I’ve gathered, the warm lighting creates a polluted atmosphere while the cool lighting adds a technological effect. I’ll see if I can apply both aspects based on the density of some areas. Also thank you @BqBenches225 for the grim reality of a dystopia.

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The first one looks better. It successfully illustrates the amount of dust that will be generated through the everyday activity of slum residents and hence it is better than the cold colors, which suggests that there is no dust and everyone just keep away themselves from the society.

You should probably add some rubbish on the floor

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this would be insanely fun in an FPS game

Its just so cool whichever way, but I have to go with the first one.

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Definitely this. What a cool build, this looks awesome! I would love to see future updates about which atmosphere you decide on!

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No problem, I like it when artists are able to accomplish asthetics perfectly.

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