Feedback on low-poly Mustang

Hello! I hope everyone is having a wonderful evening/morning. I have a racing game in the works, and I modeled the first car I have created for it so far.
Blender:


Imported:

Please give me some suggestions to improve it for a later revamp when I get the game done.

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I feel like the grill should be a slight bit larger, considering the fact it takes up most of the frontal area of the car itself. Continuing, the headlights should be moved from the side, to the front of the car, as you have sort of placed them on the side of the car.

Referring to this image for my critique. I’m not a modeler, but I like cars, and have a basic idea of it.

2 Likes

This is a pretty great mustang! Although I have to agree with @Messeras that the grill is a little small.

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It does look pretty cool, but looking at the image provided by @Messeras the grill does look a bit too small.

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Also have you tried selecting all the Faces of the exterior and going to Mesh>Normals>Reset Vectors, then try going to Faces>Smooth Faces?
It should smooth the body out a bit more.

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Maybe try making it yellow with a black stripe going trough the middle

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I couldn’t find Faces>Smooth Faces. Did you mean shade smooth?

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