Feedback on low poly simulator map!

Hi! I am working on a game called “COMBAT SIMULATOR” and I just finish the first map! Feel free to check it out:

https://www.roblox.com/games/7085302872/Combat-Simulator

Constructive criticism and honest feedback appreciated!
Disclaimer: Map is not 100% finished yet

NOTE: THE BLANK AREA IN THE PATHWAY WILL BE A PETSHOP

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Cool map! I like what you’ve done so far and I think in the future you could try getting into blender and making every asset from scratch since you clearly are good at building.

Some things to take a look at ;

  • The hills have gaps where the edges meet, which looks a little weird
  • Z fighting on certain parts, notably the statue of the warriors
  • Collisions not turned on for certain props; I think it makes sense to turn them off for the flowers but the big rocks, waterfall, etc. they should probably have their collision on
  • The shop has an outline around it
  • The shop could probably have a particle emitter or smoke emitter for the chimney and not static particles; movement and animation in general would be good for objects like the portals
  • The lighting felt a bit meh; maybe it’s too bright? Or maybe you could try using a different lighting technology

This is just a side idea but you could put some cool secrets too, like something in this little crevice or behind the waterfall

Goodluck with the petshop and the rest of the build!

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Thank you so much! The lighting is what I am fixing in a moment i’ll fix everything up though! (Btw, I had some commissions for things like the shop.)

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What do you mean by that???

z-fighting is when two blocks are together and they form this flashing thing of two colors and it does not look good on detail. in fact people with epilepsy could get a sezuire looking at z-fighting

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I now know the problem with the lighting, I USED COLOR CORRECTION EFFECT FOR LIGHTING BUT FORGOT ABOUT THE LIGHTING ITSELF! Haha it’s a foolish mistake.