Feedback on Map Aesthetics

Hey, Developers!
I’ve been working on this scene for a total of 2.5 hours, and I’m stumped on stuff to add. What do you think I should add/remove to make the areas in the given images look more “whole,” or “full?” Or, if it looks fine at its current state, let me know!

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The lighting needs atmosphere! :sunglasses:

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I agree. Thanks for the feedback!

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The map itself is amazing :exploding_head:
You could add some small grass blades poking out of the ground and a few bushes here and there.
I do agree with @Crazedbrick1, you need to add atmosphere.

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Beautiful modelling and overall lightning, but what will improve this build as @Crazedbrick1 said is to add atmosphere! Make sure to update the post once you added it I’m so curious how it’ll look! :slight_smile:

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Looks great! This is super niche for but for particle effects on low poly builds (like the fire) I find that swapping out for a hexagon/octagon adds a nice little touch. I also think in your time sequence you could probably make the base particles bigger so it looks more like an active flame.

Super cool showcase overall though, thanks for sharing! :slight_smile:

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Great work! I’m kinda jealous :laughing:

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