Feedback on Mars Rover Game

Alright I did the only thing I could think of that might fix it: adding a small wait to the movement local script. Hopefully that fixes it. If it doesn’t, I’m not sure what is causing it to not work for you, since it works fine for me and some other people.

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So for the first 5 seconds of the game, the rover looks like this:

then the middle wheel only on this screen side drops down to the floor by itself, the head shakes a bit, then everything is still… all the other controls work, however they are glitchy at times with how they move, very jittery still.

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I am glad to see that someone is working on a new or-space game. I and my team have some highly experience modelers and programmers so when we work on our Mars game, hopefully, we don’t overtake you. I love the progress so far!

Apologies if this sounds like me bragging, I actually mean that I hope that you can continue to improve the game so that you can keep in the spotlight.

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The hinges are jittery sometimes, I tried to make them as smooth as I could. The wheels are sometimes a little funky, but they don’t glitch out like they used to.
The rover drops to the floor because when you load in, the rover is inside a transparent box, otherwise it’d fall through the ground since the terrain hasn’t loaded yet.

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Thanks! Wow, I wish you guys luck on your game! I work on this as a solo developer, though I have a friend who makes most of the models in blender, and I script them and add them into the game. I’m not exactly trying to make this game to become some big dev or anything, I just want to make a game that’s fun and enjoyable for players (and maybe a little educational).

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Wait you have the vehicle inside of a box and then you make the box not collide? im confused.

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Alright I’ll explain it a bit more.

So when a player loads into the game, since there is so much terrain, it takes a few moments to load it all in, but by the time it loads, the parts have already loaded. So without the box there (which is collidable), the rover falls through the area where the terrain would be, and keeps falling until it hits the part destroy height or gets stuck in an underground cave. It doesn’t always happen, but sometimes depending on how slow the player’s computer loads the terrain, it can be an issue.

So the box is there to hold the rover until the terrain loads, then it gets deleted, which is why the rover drops onto the ground.
I hope that makes it a bit easier to understand.

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Out of curiosity, how large is your map?

And are you using roblox terrain, or a mesh terrain?

Im only asking because ive never heard of this happening before.

Here’s a screenshot of the starting terrain:

However in-game the terrain is procedurally generated on top of this (hence why you don’t see the canyons/canals/whatever you want to call them in-game) and past this, so you can never fall off or out of the world unless the generated terrain does something funky.

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Interesting… great idea. The terrain generates almost instantly for me, so i would never have known.

I feel like my vehicle then is stuck in this box uve made… only one wheel drops down, the rest of the rover is sitting on the ground when i enter.

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Well now I think I found out why that happens. It seems I forgot to move the rover back into the box when I was fixing something on it a while back. Whoops!

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I still can’t and even logged in with an alt, and my alt cant move either.

That’s weird. I have no idea why it’s not working for you. It’s worked for all other people who have tested the game. Are you sure there’s nothing on the client side that may be affecting it?

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No im fine… i wonder if the system you use to move the rover is not compatible with my Mac or something… ill test it from my sons pc and see if any issue.

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I’m not sure if this is still relevant, as it was 8 years ago, but it might be the cause of this issue if it still exists and roblox didn’t fix/did a poor job at fixing it.

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i just tested on my sons pc computer and same issue, cannot move forward or turn or backwards… only can move the articulating arms and head, all the controls listed in the Controls work… i just cant move the rover around the terrain.

The scripts for moving the rover with WASD and moving the other parts on the rover work a little differently, which may be why. I adjusted the WASD one a little now and hopefully it should work. If not, then I really have no clue

EDIT: Okay so I somehow broke it for myself now too. It works in Studio but not in-game.
EDIT 2: Alright now it’s fixed for me. Hopefully it is for you too now.

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No not for me unfortunately … also, when i use WASD at the start, the arms and head move slightly, but then stops, so i think the two scripts or the two movements are somehow miscommunicating.

Darn. Well unfortunately I don’t know what else I could do. If I ever figure it out I’ll let you know, but until then, there’s nothing I can do, sadly. :frowning_with_open_mouth:

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Just wondering, could you just make the robot a starter character to prevent the movement issue? If my knowledge is correct I think this will go ahead and make the moving for you with Roblox’s scripts. Although I could be wrong as I’m not as experienced as you :slightly_smiling_face: