I believe I figured out one of the big reasons, if not THE reason, that the left side always goes funky. For some reason it was affected because of the slight rotation offset on one side of the chassis attachment bar. Here’s a screenshot. (POV from front of rover looking back)
Forgive me for this silly question… does the rover move on the wheels? does it move forward or backwards? I cannot get it to move other than rotating its arms or head. I want to go explore but it doesnt go forwards.
Sometimes when you join one of the scripts enabling movement doesn’t load, so in that case you just have to rejoin and it should work.
But to answer your question, it moves using a modified version of this: Easy Entities: Free resource for entities that reorient with the ground reliably + other features and the wheels just spin with the ground. I use this because it’s much easier to move only the body part of it and still have it rotate than having to edit the speed and direction and rotation of every single wheel.
Alright I did the only thing I could think of that might fix it: adding a small wait to the movement local script. Hopefully that fixes it. If it doesn’t, I’m not sure what is causing it to not work for you, since it works fine for me and some other people.
then the middle wheel only on this screen side drops down to the floor by itself, the head shakes a bit, then everything is still… all the other controls work, however they are glitchy at times with how they move, very jittery still.
I am glad to see that someone is working on a new or-space game. I and my team have some highly experience modelers and programmers so when we work on our Mars game, hopefully, we don’t overtake you. I love the progress so far!
Apologies if this sounds like me bragging, I actually mean that I hope that you can continue to improve the game so that you can keep in the spotlight.
The hinges are jittery sometimes, I tried to make them as smooth as I could. The wheels are sometimes a little funky, but they don’t glitch out like they used to.
The rover drops to the floor because when you load in, the rover is inside a transparent box, otherwise it’d fall through the ground since the terrain hasn’t loaded yet.
Thanks! Wow, I wish you guys luck on your game! I work on this as a solo developer, though I have a friend who makes most of the models in blender, and I script them and add them into the game. I’m not exactly trying to make this game to become some big dev or anything, I just want to make a game that’s fun and enjoyable for players (and maybe a little educational).
So when a player loads into the game, since there is so much terrain, it takes a few moments to load it all in, but by the time it loads, the parts have already loaded. So without the box there (which is collidable), the rover falls through the area where the terrain would be, and keeps falling until it hits the part destroy height or gets stuck in an underground cave. It doesn’t always happen, but sometimes depending on how slow the player’s computer loads the terrain, it can be an issue.
So the box is there to hold the rover until the terrain loads, then it gets deleted, which is why the rover drops onto the ground.
I hope that makes it a bit easier to understand.