Sometimes when you join one of the scripts enabling movement doesn’t load, so in that case you just have to rejoin and it should work.
But to answer your question, it moves using a modified version of this: Easy Entities: Free resource for entities that reorient with the ground reliably + other features and the wheels just spin with the ground. I use this because it’s much easier to move only the body part of it and still have it rotate than having to edit the speed and direction and rotation of every single wheel.
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