I have so far, Made tree meshes for the forest, a house, and Mountain’s, I would like to add berry bushes and normal bushes, Let me know what else I should add, I would appreciate it.
They’re way too uniform, with no variation in foliage thickness or anything. There’s essentially two types, a full grown tree pointing straight up to the sky or a tree stump.
I’d suggest creating multiple tree meshes, with varying heights, colours, inclinations and widths. If need be, use the below image as a reference:
This is the opposite to the trees, there shouldn’t be variation in size, but you’ve got some thinner than others judging from the image, which gives the appearance that the house is either made up of different sized bricks or it’s some orange-y rectangles plastered on the walls to make it look like bricks.
The roof
The fact that the roof is just a solid giant brown slab creates a lot of negative space. Looking at it from the images you’ve provided, its at least half of what you see when you look at the house. I’d add some detail like you did with the windows (props for those by the way, the sheen you added looks nice), for example, tiles, shingles, etc.
Misc
The logs on the side of the house should probably be justified by like an axe in the tree stump beside them
You could add a lot, for example, a well, a gravel path, a lake/river, a campfire, grass, mushrooms, etc to add to the whole cabin in the woods aesthetic. See reference image below.
i’d agree with ripper, give the trees a bit more variation/contrast in the shapes of their 3 leaves! having a straight 1:1:1 ratio for each tree’s leaves might b realistic if they’re all pine trees, but it just looks dull & monotonous ingame.