Feedback on my A-Chassis Mobile Support system

I have kind of quit the whole UI thing on my last feedback post about my credits/intro UI. So I decided to start making ELS/A-Chassis vehicles, and plugins for them. This model is mobile support for these A-Chassis vehicles. I am getting kinda good with it not going to lie… So if anyone could please rate it on a scale of 1-10 or give feedback on what I should add, or any troubles with it. That would be great.

The images are pretty basic images for the pedals & hand brake, I know. But it was just a quick thing, and I think/hope nobody really cares about images. I could change them if they’re bad.

Model link: A-Chassics Mobile Support! - Roblox

Screenshot;

:warning::warning:PLEASE NOTE: *Some gauges are not made/are not compatible with my mobile UI.*:warning::warning:
EXAMPLE:


It’s all over the place.

Setup

Heya! So first of all, get the model: A-Chassics Mobile Support! - Roblox

Secondly your going to delete read me, because you can read this. Now drag mobile support over to your vehicles plugins;


Sorry for the video being huge on the screen, I can’t make it 75% size.

This now is the hard part. Depending on the gauge, the Drive script will be a bit different. Usually it’s either past line #205 or line #272 you must paste the interface script in. How do do here;

Now your done!! Only can be seen/used on a mobile device…obviously.

Yet just incase you are in need of the Interface script you put in Drive, here it is;

local Buttons = script.Parent:WaitForChild("Buttons")
local Left = Buttons:WaitForChild("Left")
local Right = Buttons:WaitForChild("Right")
local Brake = Buttons:WaitForChild("Brake")
local Gas = Buttons:WaitForChild("Gas")
local Handbrake = Buttons:WaitForChild("Handbrake")

if UserInputService.TouchEnabled and not UserInputService.MouseEnabled then
	Buttons.Visible = true
end
local function LeftTurn(Touch, GPE)
	if Touch.UserInputState == Enum.UserInputState.Begin then
		_GSteerT = -1
		_SteerL = true
	else
		if _SteerR then
			_GSteerT = 1
		else
			_GSteerT = 0
		end
		_SteerL = false
	end
end
Left.InputBegan:Connect(LeftTurn)
Left.InputEnded:Connect(LeftTurn)
--Left.InputChanged:Connect(LeftTurn)

local function RightTurn(Touch, GPE)
	if Touch.UserInputState == Enum.UserInputState.Begin then
		_GSteerT = 1
		_SteerR = true
	else
		if _SteerL then
			_GSteerT = -1
		else
			_GSteerT = 0
		end
		_SteerR = false
	end
end
Right.InputBegan:Connect(RightTurn)
Right.InputEnded:Connect(RightTurn)
--Right.InputChanged:Connect(RightTurn)

local function TouchThrottle(input, GPE)
	if input.UserInputState == Enum.UserInputState.Begin and _IsOn then
		_GThrot = 1
	else
		_GThrot = _Tune.IdleThrottle/100
	end
end
Gas.InputBegan:Connect(TouchThrottle)
Gas.InputEnded:Connect(TouchThrottle)
--Gas.InputChanged:Connect(TouchThrottle)

local function TouchBrake(input, GPE)
	if input.UserInputState == Enum.UserInputState.Begin then
		_GBrake = 1
	else
		_GBrake = 0
	end
end
Brake.InputBegan:Connect(TouchBrake)
Brake.InputEnded:Connect(TouchBrake)
--Brake.InputChanged:Connect(TouchBrake)

local function TouchHandbrake(input, GPE)
	if input.UserInputState == Enum.UserInputState.Begin then
		_PBrake = not _PBrake
	elseif input.UserInputState == Enum.UserInputState.End then
		if car.DriveSeat.Velocity.Magnitude>5 then
			_PBrake = false
		end
	end
end
Handbrake.InputBegan:Connect(TouchHandbrake)
Handbrake.InputEnded:Connect(TouchHandbrake)

So yeah! Let me know how it goes, and please read the setup area. This can be really tough because you have to paste a Script into a specific section of your cars “Drive” script.

Again;
:warning::warning:PLEASE NOTE: *Some gauges are not made/are not compatible with my mobile UI.*:warning::warning:

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