So I have spent a bit of time putting together a really beautiful lighting system that introduces volumetric lights with glare. Along with some other small details such as working reflectors.
I would love to hear your opinions and feedback on this.
Anything will help!
P.S. The wet road model is the only thing I didn’t make in this video
No plugins or meshes were used to make this. I am also very much aware that the plugin is deprecated. I never even used it since it’s just a lag machine
literally just uses the atmosphere object. As for the volumetric lights themselves, they are just particle emitters. All though I am now using billboard guis because they don’t move and seem to me more performant than particles
One thing Roblox has always been missing was a good lighting system. It just elevates everything to a new level and gives an amazing atmosphere. Many more developers should work to better lights for a better game experience.
Volumetric lights were among my favorite lighting types of lighting as they gave some intensity while looking great.
I hope you can add more light types and improve upon your systems! This looks very promising so far for any game out right now.
Best of luck to you. This is an amazing creation