So, I’ve developed this game as a way to hopefully gain a bit of a fan base in preparation for the release of a much larger, monetized game which, was due for release in March, but we are behind schedule.
I’ve dropped about 10k robux on advertisements for this and I’m not really seeing the affects I was hoping for. My ads have what I imagine is a very good click rate at nearly 2%. I need to figure out what it is about this that I need to change to make the overall experience better.
A couple of players suggested changing the camera control style so the user could move the camera freely. I’m worried about what this would do to the game however in terms of aesthetics. Mind you, I’m trying to maintain a classic arcade feeling.
It would be such an amazing help if I could get a bit more feedback from people who have played this as this is nearly impossible with the removal of comments from the games home page.
Edit 2:
Adding some clarity to what exactly I’m looking for.
I’m looking for feedback specifically on the gameplay itself.
Would you play it again?
Are the controls easy to use?
What would you change?
How can I improve your gameplay experience?
Is the game too difficult?
Would you like to see more on screen feedback like timers and a wave counter?
I played until I died as well, and I’m unsure how long was that.
Some suggestions:
The switching time between rounds was so fast, that when I was looking at the upgrade UI it switched to another round so fast I didn’t even have enough time to look at what was in there. Which, shouldn’t be a thing! You want people to upgrade. Maybe add a counter that users can skip if they want to and have the counter be maybe 45 seconds. Because it was so fast, when it happened again I just clicked randomly in hopes it would help me out, without thinking much of what I was picking just so I didn’t miss upgrading. (So yes, please add a timer for between rounds!)
Maybe have a thing that tells you what round you are on? And show you your highest score (as in the most survived rounds or something). This is important, because you want people to attempt to play again to beat their previous score. Maybe have a leader board for the highest rounds survived? This will encourage users to beat each other’s scores. (So yes, please do a wave counter!)
Maybe add an upgrade option as “armor”? Where users can reduce the amount of damage done to them/their base with upgrades.
I would play it again, seems like a fun game overall.
Controls are easy enough for someone who’s never played a game like this before, so not too bad!
I would add more variation in enemies, maybe after completing a certain amount of rounds you can switch maps which can bring a ton of new enemy types, the controls are a bit wonky, which makes the game feel a bit slow, also, last not, a timer on the upgrade ui, or it goes away after you click a button. first time it showed up i missed getting an upgrade since it went away faster than i could read it.
Really hope you can get the profit you are looking for from this game. : )
Hiya! Just to say first, keep developing! This is a cool idea and you’ll only get better the more you create. Keep it up.
That being said, I want to be brutally honest. I played for about ~30 seconds until I realised the depth of the game was “Hold left mouse, point at enemy”. There was nothing else to it, it’s single player so there’s no player interaction or opportunity to talk to other people, although I’m fairly sure that’s not what you were going for anyway. The game just isn’t fun for me, but then again I don’t find a lot of ROBLOX’s top games fun, so maybe I’m not the target audience you’re going for!
If I were to play this game more I think I would need there to be some progression or some actual skill requirement, no matter how small that is. Perhaps you do have a magazine and you need to reload, this adds the skill of timing your reload. It’s better than just left click and pointing. As previously stated, variety in enemies would be one way to spice things up here, but I don’t think that’s the main issue, I think the main issue is the gameplay and that it is way too simple and it isn’t exciting.
Sorry for being so harsh but I feel like that’s the best way to be; I would hope you would be really critical on my game when I eventually ask for feedback. On the positive side though, it’s a cool early project! Keep innovating and building, I look forward to seeing this larger project that you talk about.
First thing I would do is disable reset, it is nothing major, however it gives people to option to die, and is pointless at the end of the day.
Great game, has an arcade feel to it, something I would be willing to dedicate a few hours towards when I am bored. The camera has a really smooth feel to it as well. I do feel like building wise, the surroundings are simple and basic which definitely fits the arcade feel.
Maybe also try making it slightly harder, this game gives the player very little action from the beginning, however upgrades seem to slightly solve that.
I don’t know if it really matters to disable reset.
If the player wants to start over, let them.
The camera was an interesting problem to solve. I learned a lot doing it. Getting it to work on screens of any size and then the implementation of a mobile controller which we will probably be adding in the next update which I hope will really help bring more people to the game along with some new content. We’re waiting on content though. Designing and then animating new models takes time for 2 developers who are primarily skilled in programming and less so in modelling and animating.
The build was very basic. I think it took me about 10 minutes to throw that little map together if that. It’s something we used primarily for the prototype release, we’ve been working on a couple of other maps, I just haven’t liked the way they’ve turned out.
We are thinking of ways to increase the difficulty without making it too overwhelming for the player. We would like to eventually have some end goal or a point where you move on to the next level where you see a wider variant of robots and it would become harder, we also are looking at the possibility of a difficulty selector. We aren’t quite sure how we will implement this just yet, but we have a couple of ideas. The way guns are upgraded will likely change all together and primarily become chance based. We haven’t decided yet.
Hey, we love constructive criticism.
This release was intentionally simple. Our target audience is between 8-12 years old. That’s our studios primary focus with any of our games. We feel like the largest audience of players on Roblox will be within that age range so we target that audience specifically. Now, we are definitely going to add some more mechanics to it. I won’t go too far into it, but it will definitely add some variety to the simple point and shoot aspect of the game. We did intend for the game to be singleplayer only at first, we’ve had a bit of feedback noting that players would actually like to be able to chat and talk with other players so we’re working on making that possible with our next major release.
We have 3 additional robot models that we plan on adding to the game as well as a more advanced character state machine to allow more variety to what the AI is capable of. Like for instance, taking cover behind an obstacle, crouching to make themselves smaller, etc. This should spice up the game play significantly all on it’s own.
Thanks for the feedback, we do appreciate it.
Even negative feedback is useful to us.