So the Axe, Pickaxe and Axe all would fit into a game with a clay-like visual style, but as actual weapons/tools they’re just plain bad. Theres no other way to put it.
The shape of the axe barely resembles an axe blade, and its also just all thick with no sharp point.
(I first thought the axe was a hammer)
The pickaxe at least shape-wise resembles a pickaxe, but it has the same issue of having no sharp point.
And the sword is just wrong in all ways. Everything on the sword is just wonky and again just doesn’t have a sharp edge, which makes it look more like a stick.
And then theres the problem that all the tool models just look like they’re supposed to be made out of clay and not like actual tools.
If you purposefully WANT these models to look low-quality to the player, just try to make them actually resemble a poorly put together item, don’t just use the sculpt tool and add weird bumps everywhere and make it look random.
For example, instead of using sheet metal, you could instead use some rusty scrap metal instead, for a pickaxe it could just be a sharp wood board strapped onto a stick (same goes for axe and sword)
The leaderboard is okay too, but for a low-poly style I’d reduce the amount of faces on the cylinders and add a little bit more shape to them, as well as having the dark bit at the bottom extend out instead of being just flush with the other color.
If you’ve gone for the clay look though, you did a good job on it, although I would go less intense on the randomness and bumps, and still try to make things properly shaped.
But yeah, if you’ve just attempted to make the models look bad to the player, you have technically done that, its just that they look bad because they ARE bad.
What you want is something to look bad, but be good.