Feedback on my blender meshes

Hi! I recently got blender 2 days ago, and I wanted to test my skills by making simply low poly meshes! I would appreciate feedback in any way, I want to improve my blender skills as much as I can!

The order of items goes from:
Left: Wood // Middle: Iron // Right: Template

Axes

Pickaxes

Swords

Leaderboards

(For leaderboards there is no iron version cuz like bro who makes an iron styled leaderboard)

Also…

I was wondering, should I do coloring in blender or in studio? I see some youtubers color in blender and when they export to studio they say, “Oh, this color looks kinda weird…”. I also know if you color in studio it’s more easily customizeable. What do you guys think I should do?

Conclusion

Thanks for your time!

These Blender meshes look nice! Keep working and practicing! Great job on these! How long did they take to make?

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The leaderboards are nice. The swords, pickaxes, and axes, all are bad. I don’t mean to be rude but I suggest that the actually blade and metal parts of the items be sharp and flat as intended. I recommend working with a reference and some blender tutorials to get better.
Link for axe model video

idk maybe 30 minutes for the pickaxe

40-50 minutes on both axe and sword

10 minutes fixing axe cuz of inverted faces and youtube tutorials

leaderboards maybe 15-25 minutes idk

I will take that in mind. The axes and picks and stuff were designed for like an adventure rpg where I guess your weapons start out bad, but now that i look at it they could be a lil sharper

Also, how do you insert a google image into blender? I’ve seen people do it but idk how

So the Axe, Pickaxe and Axe all would fit into a game with a clay-like visual style, but as actual weapons/tools they’re just plain bad. Theres no other way to put it.

The shape of the axe barely resembles an axe blade, and its also just all thick with no sharp point.
(I first thought the axe was a hammer)

The pickaxe at least shape-wise resembles a pickaxe, but it has the same issue of having no sharp point.

And the sword is just wrong in all ways. Everything on the sword is just wonky and again just doesn’t have a sharp edge, which makes it look more like a stick.

And then theres the problem that all the tool models just look like they’re supposed to be made out of clay and not like actual tools.
If you purposefully WANT these models to look low-quality to the player, just try to make them actually resemble a poorly put together item, don’t just use the sculpt tool and add weird bumps everywhere and make it look random.
For example, instead of using sheet metal, you could instead use some rusty scrap metal instead, for a pickaxe it could just be a sharp wood board strapped onto a stick (same goes for axe and sword)

The leaderboard is okay too, but for a low-poly style I’d reduce the amount of faces on the cylinders and add a little bit more shape to them, as well as having the dark bit at the bottom extend out instead of being just flush with the other color.


If you’ve gone for the clay look though, you did a good job on it, although I would go less intense on the randomness and bumps, and still try to make things properly shaped.


But yeah, if you’ve just attempted to make the models look bad to the player, you have technically done that, its just that they look bad because they ARE bad.
What you want is something to look bad, but be good.

This whole chunk of your reply…
I don’t understand what most of it means :skull:

They arent horrible. I personally think the axe is good, but the pickaxe and sword looks a bit wobbly. They need to be sharper. Just keep working on getting better with blender, tutorials will help you a lot.

I forgot, I’m trying to go for a similar style as the game Pilgrammed.

Link: Pilgrammed - Roblox

There a different ways to show that the weapons are bad. You could add small cuts to the sword. Maybe make it shorter than a normal one. Same with the pickaxe and axe, just focus more on cuts and chips in the items.
Link for how to add images