Hello, I made this gun model
I would like some feedback on it.
I really feel like there’s something off with it.
This is my first time doing something like this so please tell me how to improve.
Hello, I made this gun model
I would like some feedback on it.
I really feel like there’s something off with it.
This is my first time doing something like this so please tell me how to improve.
I would bevel the sides to look smoother. Colors are preference, but a darker tone for the wood could fit nice with the dark metal.
Also, this bit right here could be smoother:
Other than that, great gun model.
Thanks for the feedback, the main reason it looks like that there is the reference image had that as well, but I will edit it.
Edit:
I have edited the colours and made the area smoother.
Looks nice, are you willing to complete it with animations and a simple revolver system?
I’m thinking about that when I learn how to raycast and all that.
Update:
I turned the gun into a tool, it looks a lot better at this size:
I think I have put Jimmy through a lot.
I’m not exactly sure what your definition of low poly is, but the mindset is there!
The model itself has a nice shape, but doesn’t exactly fit what normally people would see as low-poly; it’s more retro if anything.
Things I personally would suggest are defining it’s layers (e.g. there’s a barrel, but its thickness is similar to the cylinder, which doesn’t exactly make sense)
Rounding out the edges (beveling) would also do work in helping with the ‘low-poly’ feel.
If you made this in studio, I’d suggest some more usage of wedges and cylinders. If you made it in blender, I definitely would suggest bevels and more complex shapes (let your imagination run wild a bit if you have to, don’t be stuck in the constraints of a single reference image!)
Otherwise, it looks pretty good for a beginner! Keep it up, you’ll definitely get there one day!
My overall rating would be 4/10
You should try to round the edges a little and make the details on the revolver stand out more.